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DAD HOTWHEELS RACERVERSE

Character Modeling for Animation
This character was created for the "HOT WHEELS RACERVERSE" series at the animation studio INSERT COIN, with a strong focus on both artistic appeal and production-ready topology.
The main goal was to build a clean and animation-friendly mesh, with proper edge loops around key deformation areas such as the face, shoulders, and limbs. The modeling process was done in Maya, using ZBrush to refine anatomical structure and secondary forms.
The silhouette and proportions were designed to match the dynamic and stylized look of the Hot Wheels universe. The mesh is quad-only, optimized for facial and body rigging, supporting blendshapes and squash & stretch animation.
This character was developed as part of a professional pipeline, fully ready for UDIM texturing and subdivision-based shading.